Honeybags are in my opinion the biggest tokenomics driver and mechanics. To sustain stable price there needs to be some "motive" to buy HXD and hold some amount. I do greatly appreciate Honeybags and believe, even their creators did not evaluate properly their significance, when leaving Earth largerly unaffected by this mechanic.
In short, maximum bonus you can get is for holding 500k HXD, whole supply of HXD can provide maximum bonus to 2 thousands of players only. This is very limited supply for game with potential of tens of thousands players.
ATM only Universe 2 players are incentivized fully by Honeybags to hold ingame HXD, by getting % to abilities while sieging according to tier of Honeybag.
There is no such bonus for Earth and players who stayed at Universe 1.
Therefore, I would suggest to implement % bonus to attributes (capacity, agility, luck, recovery) at Earth too by size of Honeybag, to keep players motivated to hold some and participate on the scarcity part of HXD tokenomics. Reminding you once again, there are only 2k slots for full ingame bonus for being not only player, but holder too.
Considered could be also PvP bonuses, probably by smaller increment to keep the PvP part of the game fair and equal.
Currently whole U1 playerbase is left unutilized in this sense and players at Earth have very little motivation (except for raffle tickets), to hold their HXD instead of withdrawing and selling
The essential tokenomic effect of Honeybag is utilized only by half of the game essentially, and should be extended to both Universes asap.